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33. Painting A Board

Time Limit: 1 seconds
Memory Limit:64000KB
Points:10
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The CE digital company has built an Automatic Painting Machine (APM) to paint a flat board fully covered by adjacent non-overlapping rectangles of different sizes each with a predefined color.

To color the board, the APM has access to a set of brushes. Each brush has a distinct color C. The APM picks one brush with color C and paints all possible rectangles having predefined color C with the following restrictions:

To avoid leaking the paints and mixing colors, a rectangle can only be painted if all rectangles immediately above it have already been painted. For example rectangle labeled F in Figure 1 is painted only after rectangles C and D are painted. Note that each rectangle must be painted at once, i.e. partial painting of one rectangle is not allowed.

You are to write a program for APM to paint a given board so that the number of brush pick-ups is minimum. Notice that if one brush is picked up more than once, all pick-ups are counted.

Input

The first line of the input file contains an integer M which is the number of test cases to solve (1<=M<=10). For each test case, the first line contains an integer N, the number of rectangles, followed by N lines describing the rectangles. Each rectangle R is specified by 5 integers in one line: the y and x coordinates of the upper left corner of R, the y and x coordinates of the lower right corner of R, followed by the color-code of R.

Note that:

  1. Color-code is an integer in the range of 1...20.

  2. Upper left corner of the board coordinates is always (0,0).

  3. Coordinates are in the range of 0...99.

  4. N is in the range of 1...15.

Output

One line for each test case showing the minimum number of brush pick-ups.

Sample

InputOutput
1
7
0 0 2 2 1
0 2 1 6 2
2 0 4 2 1
1 2 4 4 2
1 4 3 6 1
4 0 6 4 1
3 4 6 6 2
3

View Problem Statistics Submit Author/source:
Problems from Contests / Trainings of Vologda STU / VSTU-VSPU #2 /
32. G - Counting Rectangles 33.
We can all benefit by doing occasional "toy" programs, when artificial restrictions are set up, so that we are forced to push our abilities to the limit. The art of tackling miniproblems with all our energy will sharpen our talents for the real problems. Donald E. Knuth.
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