ÀÂÒ
Language:

Remote Training on Programming

Problems On-line status Contests FAQ
For authors:
Register  ||  Login
 
Hello, Guest! Login or register.

48. Find the Border

Time Limit: 2 seconds
Memory Limit:64000KB
Points:10
View Problem Statistics Submit Problem added Administrator

Closed polyline (with possible self-intersections) partitions a plane into a number of regions. One of the regions is unbounded - it is an exterior of the polyline. All the bounded regions together with the polyline itself form an interior of the polyline (shaded in the picture below). The border of the interior (bold line in the picture) is a polyline as well. This polyline has the same interior as the original one. Your task is to find the border of the interior of the given polyline.

To guarantee the uniqueness (up to the starting point) of the polyline representing the border we require that the following conditions are satisfied for it:

  • it has no self-intersections, although may have self-touchings;

  • no adjacent vertices of the border coincide;

  • no adjacent edges of the border are collinear;

  • when traversing the border, its interior is always to the left of its edges.

Input

The first line of the input file contains an integer number n (3 <= n <= 100) - the number of vertices in the original polyline. Following n lines contain two integer numbers xi and yi on a line (0 <= xi, yi <= 100) - coordinates of the vertices. All vertices are different and no vertex lies on an edge between two other vertices. Adjacent edges of the polyline are not collinear.

Output

Write to the output file an integer number m - the number of vertices of the border. Then write m lines with coordinates of the vertices. Coordinates must be precise up to 4 digits after the decimal point.

Sample

InputOutput
10
4 9
9 9
12 4
10 2
9 5
14 10
14 5
10 9
11 4
4 4
13
9.3333 4
10 2
12 4
10.5 6.5
11.5 7.5
14 5
14 10
11.5 7.5
10 9
10.5 6.5
9 9
4 9
4 4

View Problem Statistics Submit Author/source:
Problems from Contests / ACM Contests / NEERC-2004 /
47. E - Easy Trading 48. 49. G - Gunman 50. H - Heapsort 51. I - Irrelevant Elements
We can all benefit by doing occasional "toy" programs, when artificial restrictions are set up, so that we are forced to push our abilities to the limit. The art of tackling miniproblems with all our energy will sharpen our talents for the real problems. Donald E. Knuth.
time generating 0.889 sec.
© Copyright VSTU, AVT, Nosov D.A.